But revolution comes from more than just innocence. Through the strength of their na¿ve purity they would prevail over the malicious gluttony of Oddworld's industrial powers-that-be. Both Abe and Munch were conceived and designed as embodiments of downtrodden innocence. Through the first three Oddworld games, we've come to create and know a huge cast of bizarre characters, focusing specifically on the hapless Abe and the persistent Munch. I've helped to form those personalities, and in turn, formed a part of me. I've had the time to form a deep familiarity and intimate bond with the Oddworld Universe and its personalities. ![]() Now, many years and three game releases later, the scope (and burden) of the world-building responsibility has become a bit more clear to me. Before beginning any actucal 3D work on this project we first had to asses the current art assets supplied by Oddworld. In this Dev Diary we are going to take a closer look at the character pipeline and share what we are doing to bring them up to date. I wanted to be part of what Oddworld was endeavoring to achieve through inventing a universe with bitter conflicts and intricate cultures. Game: Oddworld: Stranger's Wrath HD Format: Publised Online The Designer Diary. Almost instantly, I realized that I didn't want to focus on designing creatures or creating landscapes for solitary, one-off stories. Even without a finished game on the shelves, the vast Oddworld universe, plastered across every wall, was clearly designed far beyond any single storytelling experience. Over seven years ago I first walked the halls of Oddworld Inhabitants mere months before the release its first game Oddworld: Abe's Oddysee. Yet, how often do the truly exciting projects come along? Fate had that answer for me when I became aware of a very fledgling video-game company located in my own small hometown. It only occurred to me when it came time to start a career that designing imaginary movie creatures and environments might really be the gig for me. An accomplished Illustrator, his personal work can be seen in Spectrum, various graphic novels and international publications.Īs an artist coming of age over the last couple decades, absorbing all the varied influences around me, I was drawn to the art that went into the making of films such as Star Wars, Aliens, and Jurassic Park. He has also contributed heavily to the Art of Oddworld Inhabitants book printed in this month and available through Ballistic Publishing. ![]() ![]() Raymond is responsible for designing the hero in Oddworld Stranger's Wrath as well as the cg/fmv and look of the game. He began as a digital artist on Abe's Oddysee and became a production designer for Munch's Oddysee. Raymond Swanland has contributed to all four Oddworld games.
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